API Reference¶
SimpleClient
class¶
-
class
socketio.
SimpleClient
(*args, **kwargs)¶ A Socket.IO client.
This class implements a simple, yet fully compliant Socket.IO web client with support for websocket and long-polling transports.
Th positional and keyword arguments given in the constructor are passed to the underlying
socketio.Client()
object.-
connect
(url, headers={}, auth=None, transports=None, namespace='/', socketio_path='socket.io')¶ Connect to a Socket.IO server.
Parameters: - url – The URL of the Socket.IO server. It can include custom query string parameters if required by the server. If a function is provided, the client will invoke it to obtain the URL each time a connection or reconnection is attempted.
- headers – A dictionary with custom headers to send with the connection request. If a function is provided, the client will invoke it to obtain the headers dictionary each time a connection or reconnection is attempted.
- auth – Authentication data passed to the server with the connection request, normally a dictionary with one or more string key/value pairs. If a function is provided, the client will invoke it to obtain the authentication data each time a connection or reconnection is attempted.
- transports – The list of allowed transports. Valid transports
are
'polling'
and'websocket'
. If not given, the polling transport is connected first, then an upgrade to websocket is attempted. - namespace – The namespace to connect to as a string. If not
given, the default namespace
/
is used. - socketio_path – The endpoint where the Socket.IO server is installed. The default value is appropriate for most cases.
-
sid
¶ The session ID received from the server.
The session ID is not guaranteed to remain constant throughout the life of the connection, as reconnections can cause it to change.
-
transport
¶ The name of the transport currently in use.
The transport is returned as a string and can be one of
polling
andwebsocket
.
-
emit
(event, data=None)¶ Emit an event to the server.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above.
This method schedules the event to be sent out and returns, without actually waiting for its delivery. In cases where the client needs to ensure that the event was received,
socketio.SimpleClient.call()
should be used instead.- event – The event name. It can be any string. The event names
-
call
(event, data=None, timeout=60)¶ Emit an event to the server and wait for a response.
This method issues an emit and waits for the server to provide a response or acknowledgement. If the response does not arrive before the timeout, then a
TimeoutError
exception is raised.Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - timeout – The waiting timeout. If the timeout is reached before
the server acknowledges the event, then a
TimeoutError
exception is raised.
- event – The event name. It can be any string. The event names
-
receive
(timeout=None)¶ Wait for an event from the server.
Parameters: timeout – The waiting timeout. If the timeout is reached before the server acknowledges the event, then a TimeoutError
exception is raised.The return value is a list with the event name as the first element. If the server included arguments with the event, they are returned as additional list elements.
-
disconnect
()¶ Disconnect from the server.
-
AsyncSimpleClient
class¶
-
class
socketio.
AsyncSimpleClient
(*args, **kwargs)¶ A Socket.IO client.
This class implements a simple, yet fully compliant Socket.IO web client with support for websocket and long-polling transports.
Th positional and keyword arguments given in the constructor are passed to the underlying
socketio.AsyncClient()
object.-
connect
(url, headers={}, auth=None, transports=None, namespace='/', socketio_path='socket.io')¶ Connect to a Socket.IO server.
Parameters: - url – The URL of the Socket.IO server. It can include custom query string parameters if required by the server. If a function is provided, the client will invoke it to obtain the URL each time a connection or reconnection is attempted.
- headers – A dictionary with custom headers to send with the connection request. If a function is provided, the client will invoke it to obtain the headers dictionary each time a connection or reconnection is attempted.
- auth – Authentication data passed to the server with the connection request, normally a dictionary with one or more string key/value pairs. If a function is provided, the client will invoke it to obtain the authentication data each time a connection or reconnection is attempted.
- transports – The list of allowed transports. Valid transports
are
'polling'
and'websocket'
. If not given, the polling transport is connected first, then an upgrade to websocket is attempted. - namespace – The namespace to connect to as a string. If not
given, the default namespace
/
is used. - socketio_path – The endpoint where the Socket.IO server is installed. The default value is appropriate for most cases.
Note: this method is a coroutine.
-
disconnect
()¶ Disconnect from the server.
Note: this method is a coroutine.i
-
sid
¶ The session ID received from the server.
The session ID is not guaranteed to remain constant throughout the life of the connection, as reconnections can cause it to change.
-
transport
¶ The name of the transport currently in use.
The transport is returned as a string and can be one of
polling
andwebsocket
.
-
call
(event, data=None, timeout=60)¶ Emit an event to the server and wait for a response.
This method issues an emit and waits for the server to provide a response or acknowledgement. If the response does not arrive before the timeout, then a
TimeoutError
exception is raised.Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - timeout – The waiting timeout. If the timeout is reached before
the server acknowledges the event, then a
TimeoutError
exception is raised.
Note: this method is a coroutine.
- event – The event name. It can be any string. The event names
-
emit
(event, data=None)¶ Emit an event to the server.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above.
Note: this method is a coroutine.
This method schedules the event to be sent out and returns, without actually waiting for its delivery. In cases where the client needs to ensure that the event was received,
socketio.SimpleClient.call()
should be used instead.- event – The event name. It can be any string. The event names
-
receive
(timeout=None)¶ Wait for an event from the server.
Parameters: timeout – The waiting timeout. If the timeout is reached before the server acknowledges the event, then a TimeoutError
exception is raised.Note: this method is a coroutine.
The return value is a list with the event name as the first element. If the server included arguments with the event, they are returned as additional list elements.
-
Client
class¶
-
class
socketio.
Client
(reconnection=True, reconnection_attempts=0, reconnection_delay=1, reconnection_delay_max=5, randomization_factor=0.5, logger=False, serializer='default', json=None, handle_sigint=True, **kwargs)¶ A Socket.IO client.
This class implements a fully compliant Socket.IO web client with support for websocket and long-polling transports.
Parameters: - reconnection –
True
if the client should automatically attempt to reconnect to the server after an interruption, orFalse
to not reconnect. The default isTrue
. - reconnection_attempts – How many reconnection attempts to issue before giving up, or 0 for infinite attempts. The default is 0.
- reconnection_delay – How long to wait in seconds before the first reconnection attempt. Each successive attempt doubles this delay.
- reconnection_delay_max – The maximum delay between reconnection attempts.
- randomization_factor – Randomization amount for each delay between reconnection attempts. The default is 0.5, which means that each delay is randomly adjusted by +/- 50%.
- logger – To enable logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenlogger
isFalse
. - serializer – The serialization method to use when transmitting
packets. Valid values are
'default'
,'pickle'
,'msgpack'
and'cbor'
. Alternatively, a subclass of thePacket
class with custom implementations of theencode()
anddecode()
methods can be provided. Client and server must use compatible serializers. - json – An alternative json module to use for encoding and decoding
packets. Custom json modules must have
dumps
andloads
functions that are compatible with the standard library versions. - handle_sigint – Set to
True
to automatically handle disconnection when the process is interrupted, or toFalse
to leave interrupt handling to the calling application. Interrupt handling can only be enabled when the client instance is created in the main thread.
The Engine.IO configuration supports the following settings:
Parameters: - request_timeout – A timeout in seconds for requests. The default is 5 seconds.
- http_session – an initialized
requests.Session
object to be used when sending requests to the server. Use it if you need to add special client options such as proxy servers, SSL certificates, etc. - ssl_verify –
True
to verify SSL certificates, orFalse
to skip SSL certificate verification, allowing connections to servers with self signed certificates. The default isTrue
. - engineio_logger – To enable Engine.IO logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenengineio_logger
isFalse
.
-
connected
= None¶ Indicates if the client is connected or not.
-
namespaces
= None¶ set of connected namespaces.
-
on
(event, handler=None, namespace=None)¶ Register an event handler.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - handler – The function that should be invoked to handle the event. When this parameter is not given, the method acts as a decorator for the handler function.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the handler is associated with the default namespace.
Example usage:
# as a decorator: @sio.on('connect') def connect_handler(): print('Connected!') # as a method: def message_handler(msg): print('Received message: ', msg) sio.send( 'response') sio.on('message', message_handler)
The
'connect'
event handler receives no arguments. The'message'
handler and handlers for custom event names receive the message payload as only argument. Any values returned from a message handler will be passed to the client’s acknowledgement callback function if it exists. The'disconnect'
handler does not take arguments.- event – The event name. It can be any string. The event names
-
event
(*args, **kwargs)¶ Decorator to register an event handler.
This is a simplified version of the
on()
method that takes the event name from the decorated function.Example usage:
@sio.event def my_event(data): print('Received data: ', data)
The above example is equivalent to:
@sio.on('my_event') def my_event(data): print('Received data: ', data)
A custom namespace can be given as an argument to the decorator:
@sio.event(namespace='/test') def my_event(data): print('Received data: ', data)
-
register_namespace
(namespace_handler)¶ Register a namespace handler object.
Parameters: namespace_handler – An instance of a Namespace
subclass that handles all the event traffic for a namespace.
-
connect
(url, headers={}, auth=None, transports=None, namespaces=None, socketio_path='socket.io', wait=True, wait_timeout=1)¶ Connect to a Socket.IO server.
Parameters: - url – The URL of the Socket.IO server. It can include custom query string parameters if required by the server. If a function is provided, the client will invoke it to obtain the URL each time a connection or reconnection is attempted.
- headers – A dictionary with custom headers to send with the connection request. If a function is provided, the client will invoke it to obtain the headers dictionary each time a connection or reconnection is attempted.
- auth – Authentication data passed to the server with the connection request, normally a dictionary with one or more string key/value pairs. If a function is provided, the client will invoke it to obtain the authentication data each time a connection or reconnection is attempted.
- transports – The list of allowed transports. Valid transports
are
'polling'
and'websocket'
. If not given, the polling transport is connected first, then an upgrade to websocket is attempted. - namespaces – The namespaces to connect as a string or list of strings. If not given, the namespaces that have registered event handlers are connected.
- socketio_path – The endpoint where the Socket.IO server is installed. The default value is appropriate for most cases.
- wait – if set to
True
(the default) the call only returns when all the namespaces are connected. If set toFalse
, the call returns as soon as the Engine.IO transport is connected, and the namespaces will connect in the background. - wait_timeout – How long the client should wait for the
connection. The default is 1 second. This
argument is only considered when
wait
is set toTrue
.
Example usage:
sio = socketio.Client() sio.connect('http://localhost:5000')
-
wait
()¶ Wait until the connection with the server ends.
Client applications can use this function to block the main thread during the life of the connection.
-
emit
(event, data=None, namespace=None, callback=None)¶ Emit a custom event to the server.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the server has received the message. The arguments that will be passed to the function are those provided by the server.
Note: this method is not thread safe. If multiple threads are emitting at the same time on the same client connection, messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
- event – The event name. It can be any string. The event names
-
send
(data, namespace=None, callback=None)¶ Send a message to the server.
This function emits an event with the name
'message'
. Useemit()
to issue custom event names.Parameters: - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the server has received the message. The arguments that will be passed to the function are those provided by the server.
- data – The data to send to the server. Data can be of
type
-
call
(event, data=None, namespace=None, timeout=60)¶ Emit a custom event to the server and wait for the response.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the callback isn’t invoked before the timeout, then a
TimeoutError
exception is raised. If the Socket.IO connection drops during the wait, this method still waits until the specified timeout.Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- timeout – The waiting timeout. If the timeout is reached before
the server acknowledges the event, then a
TimeoutError
exception is raised.
Note: this method is not thread safe. If multiple threads are emitting at the same time on the same client connection, messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
- event – The event name. It can be any string. The event names
-
disconnect
()¶ Disconnect from the server.
-
get_sid
(namespace=None)¶ Return the
sid
associated with a connection.Parameters: namespace – The Socket.IO namespace. If this argument is omitted the handler is associated with the default namespace. Note that unlike previous versions, the current version of the Socket.IO protocol uses different sid
values per namespace.This method returns the
sid
for the requested namespace as a string.
-
transport
()¶ Return the name of the transport used by the client.
The two possible values returned by this function are
'polling'
and'websocket'
.
-
start_background_task
(target, *args, **kwargs)¶ Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode.
Parameters: - target – the target function to execute.
- args – arguments to pass to the function.
- kwargs – keyword arguments to pass to the function.
This function returns an object that represents the background task, on which the
join()
methond can be invoked to wait for the task to complete.
-
sleep
(seconds=0)¶ Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using the correct call for the selected async mode.
- reconnection –
AsyncClient
class¶
-
class
socketio.
AsyncClient
(reconnection=True, reconnection_attempts=0, reconnection_delay=1, reconnection_delay_max=5, randomization_factor=0.5, logger=False, serializer='default', json=None, handle_sigint=True, **kwargs)¶ A Socket.IO client for asyncio.
This class implements a fully compliant Socket.IO web client with support for websocket and long-polling transports.
Parameters: - reconnection –
True
if the client should automatically attempt to reconnect to the server after an interruption, orFalse
to not reconnect. The default isTrue
. - reconnection_attempts – How many reconnection attempts to issue before giving up, or 0 for infinite attempts. The default is 0.
- reconnection_delay – How long to wait in seconds before the first reconnection attempt. Each successive attempt doubles this delay.
- reconnection_delay_max – The maximum delay between reconnection attempts.
- randomization_factor – Randomization amount for each delay between reconnection attempts. The default is 0.5, which means that each delay is randomly adjusted by +/- 50%.
- logger – To enable logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenlogger
isFalse
. - json – An alternative json module to use for encoding and decoding
packets. Custom json modules must have
dumps
andloads
functions that are compatible with the standard library versions. - handle_sigint – Set to
True
to automatically handle disconnection when the process is interrupted, or toFalse
to leave interrupt handling to the calling application. Interrupt handling can only be enabled when the client instance is created in the main thread.
The Engine.IO configuration supports the following settings:
Parameters: - request_timeout – A timeout in seconds for requests. The default is 5 seconds.
- http_session – an initialized
aiohttp.ClientSession
object to be used when sending requests to the server. Use it if you need to add special client options such as proxy servers, SSL certificates, etc. - ssl_verify –
True
to verify SSL certificates, orFalse
to skip SSL certificate verification, allowing connections to servers with self signed certificates. The default isTrue
. - engineio_logger – To enable Engine.IO logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenengineio_logger
isFalse
.
-
start_background_task
(target, *args, **kwargs)¶ Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode.
Parameters: - target – the target function to execute.
- args – arguments to pass to the function.
- kwargs – keyword arguments to pass to the function.
The return value is a
asyncio.Task
object.
-
call
(event, data=None, namespace=None, timeout=60)¶ Emit a custom event to the server and wait for the response.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the callback isn’t invoked before the timeout, then a
TimeoutError
exception is raised. If the Socket.IO connection drops during the wait, this method still waits until the specified timeout.Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- timeout – The waiting timeout. If the timeout is reached before
the server acknowledges the event, then a
TimeoutError
exception is raised.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time on the same client connection, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
- event – The event name. It can be any string. The event names
-
connect
(url, headers={}, auth=None, transports=None, namespaces=None, socketio_path='socket.io', wait=True, wait_timeout=1)¶ Connect to a Socket.IO server.
Parameters: - url – The URL of the Socket.IO server. It can include custom query string parameters if required by the server. If a function is provided, the client will invoke it to obtain the URL each time a connection or reconnection is attempted.
- headers – A dictionary with custom headers to send with the connection request. If a function is provided, the client will invoke it to obtain the headers dictionary each time a connection or reconnection is attempted.
- auth – Authentication data passed to the server with the connection request, normally a dictionary with one or more string key/value pairs. If a function is provided, the client will invoke it to obtain the authentication data each time a connection or reconnection is attempted.
- transports – The list of allowed transports. Valid transports
are
'polling'
and'websocket'
. If not given, the polling transport is connected first, then an upgrade to websocket is attempted. - namespaces – The namespaces to connect as a string or list of strings. If not given, the namespaces that have registered event handlers are connected.
- socketio_path – The endpoint where the Socket.IO server is installed. The default value is appropriate for most cases.
- wait – if set to
True
(the default) the call only returns when all the namespaces are connected. If set toFalse
, the call returns as soon as the Engine.IO transport is connected, and the namespaces will connect in the background. - wait_timeout – How long the client should wait for the
connection. The default is 1 second. This
argument is only considered when
wait
is set toTrue
.
Note: this method is a coroutine.
Example usage:
sio = socketio.AsyncClient() sio.connect('http://localhost:5000')
-
disconnect
()¶ Disconnect from the server.
Note: this method is a coroutine.
-
emit
(event, data=None, namespace=None, callback=None)¶ Emit a custom event to the server.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the server has received the message. The arguments that will be passed to the function are those provided by the server.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time on the same client connection, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
- event – The event name. It can be any string. The event names
-
event
(*args, **kwargs)¶ Decorator to register an event handler.
This is a simplified version of the
on()
method that takes the event name from the decorated function.Example usage:
@sio.event def my_event(data): print('Received data: ', data)
The above example is equivalent to:
@sio.on('my_event') def my_event(data): print('Received data: ', data)
A custom namespace can be given as an argument to the decorator:
@sio.event(namespace='/test') def my_event(data): print('Received data: ', data)
-
get_sid
(namespace=None)¶ Return the
sid
associated with a connection.Parameters: namespace – The Socket.IO namespace. If this argument is omitted the handler is associated with the default namespace. Note that unlike previous versions, the current version of the Socket.IO protocol uses different sid
values per namespace.This method returns the
sid
for the requested namespace as a string.
-
on
(event, handler=None, namespace=None)¶ Register an event handler.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - handler – The function that should be invoked to handle the event. When this parameter is not given, the method acts as a decorator for the handler function.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the handler is associated with the default namespace.
Example usage:
# as a decorator: @sio.on('connect') def connect_handler(): print('Connected!') # as a method: def message_handler(msg): print('Received message: ', msg) sio.send( 'response') sio.on('message', message_handler)
The
'connect'
event handler receives no arguments. The'message'
handler and handlers for custom event names receive the message payload as only argument. Any values returned from a message handler will be passed to the client’s acknowledgement callback function if it exists. The'disconnect'
handler does not take arguments.- event – The event name. It can be any string. The event names
-
register_namespace
(namespace_handler)¶ Register a namespace handler object.
Parameters: namespace_handler – An instance of a Namespace
subclass that handles all the event traffic for a namespace.
-
send
(data, namespace=None, callback=None)¶ Send a message to the server.
This function emits an event with the name
'message'
. Useemit()
to issue custom event names.Parameters: - data – The data to send to the server. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the server has received the message. The arguments that will be passed to the function are those provided by the server.
Note: this method is a coroutine.
- data – The data to send to the server. Data can be of
type
-
sleep
(seconds=0)¶ Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using the correct call for the selected async mode.
Note: this method is a coroutine.
-
transport
()¶ Return the name of the transport used by the client.
The two possible values returned by this function are
'polling'
and'websocket'
.
-
wait
()¶ Wait until the connection with the server ends.
Client applications can use this function to block the main thread during the life of the connection.
Note: this method is a coroutine.
- reconnection –
Server
class¶
-
class
socketio.
Server
(client_manager=None, logger=False, serializer='default', json=None, async_handlers=True, always_connect=False, namespaces=None, **kwargs)¶ A Socket.IO server.
This class implements a fully compliant Socket.IO web server with support for websocket and long-polling transports.
Parameters: - client_manager – The client manager instance that will manage the client list. When this is omitted, the client list is stored in an in-memory structure, so the use of multiple connected servers is not possible.
- logger – To enable logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenlogger
isFalse
. - serializer – The serialization method to use when transmitting
packets. Valid values are
'default'
,'pickle'
,'msgpack'
and'cbor'
. Alternatively, a subclass of thePacket
class with custom implementations of theencode()
anddecode()
methods can be provided. Client and server must use compatible serializers. - json – An alternative json module to use for encoding and decoding
packets. Custom json modules must have
dumps
andloads
functions that are compatible with the standard library versions. - async_handlers – If set to
True
, event handlers for a client are executed in separate threads. To run handlers for a client synchronously, set toFalse
. The default isTrue
. - always_connect – When set to
False
, new connections are provisory until the connect handler returns something other thanFalse
, at which point they are accepted. When set toTrue
, connections are immediately accepted, and then if the connect handler returnsFalse
a disconnect is issued. Set toTrue
if you need to emit events from the connect handler and your client is confused when it receives events before the connection acceptance. In any other case use the default ofFalse
. - namespaces – a list of namespaces that are accepted, in addition to any namespaces for which handlers have been defined. The default is [‘/’], which always accepts connections to the default namespace. Set to ‘*’ to accept all namespaces.
- kwargs – Connection parameters for the underlying Engine.IO server.
The Engine.IO configuration supports the following settings:
Parameters: - async_mode – The asynchronous model to use. See the Deployment
section in the documentation for a description of the
available options. Valid async modes are
'threading'
,'eventlet'
,'gevent'
and'gevent_uwsgi'
. If this argument is not given,'eventlet'
is tried first, then'gevent_uwsgi'
, then'gevent'
, and finally'threading'
. The first async mode that has all its dependencies installed is then one that is chosen. - ping_interval – The interval in seconds at which the server pings the client. The default is 25 seconds. For advanced control, a two element tuple can be given, where the first number is the ping interval and the second is a grace period added by the server.
- ping_timeout – The time in seconds that the client waits for the server to respond before disconnecting. The default is 5 seconds.
- max_http_buffer_size – The maximum size of a message when using the polling transport. The default is 1,000,000 bytes.
- allow_upgrades – Whether to allow transport upgrades or not. The
default is
True
. - http_compression – Whether to compress packages when using the
polling transport. The default is
True
. - compression_threshold – Only compress messages when their byte size is greater than this value. The default is 1024 bytes.
- cookie – If set to a string, it is the name of the HTTP cookie the
server sends back tot he client containing the client
session id. If set to a dictionary, the
'name'
key contains the cookie name and other keys define cookie attributes, where the value of each attribute can be a string, a callable with no arguments, or a boolean. If set toNone
(the default), a cookie is not sent to the client. - cors_allowed_origins – Origin or list of origins that are allowed to
connect to this server. Only the same origin
is allowed by default. Set this argument to
'*'
to allow all origins, or to[]
to disable CORS handling. - cors_credentials – Whether credentials (cookies, authentication) are
allowed in requests to this server. The default is
True
. - monitor_clients – If set to
True
, a background task will ensure inactive clients are closed. Set toFalse
to disable the monitoring task (not recommended). The default isTrue
. - engineio_logger – To enable Engine.IO logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenengineio_logger
isFalse
.
-
on
(event, handler=None, namespace=None)¶ Register an event handler.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - handler – The function that should be invoked to handle the event. When this parameter is not given, the method acts as a decorator for the handler function.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the handler is associated with the default namespace.
Example usage:
# as a decorator: @sio.on('connect', namespace='/chat') def connect_handler(sid, environ): print('Connection request') if environ['REMOTE_ADDR'] in blacklisted: return False # reject # as a method: def message_handler(sid, msg): print('Received message: ', msg) sio.send(sid, 'response') socket_io.on('message', namespace='/chat', handler=message_handler)
The handler function receives the
sid
(session ID) for the client as first argument. The'connect'
event handler receives the WSGI environment as a second argument, and can returnFalse
to reject the connection. The'message'
handler and handlers for custom event names receive the message payload as a second argument. Any values returned from a message handler will be passed to the client’s acknowledgement callback function if it exists. The'disconnect'
handler does not take a second argument.- event – The event name. It can be any string. The event names
-
event
(*args, **kwargs)¶ Decorator to register an event handler.
This is a simplified version of the
on()
method that takes the event name from the decorated function.Example usage:
@sio.event def my_event(data): print('Received data: ', data)
The above example is equivalent to:
@sio.on('my_event') def my_event(data): print('Received data: ', data)
A custom namespace can be given as an argument to the decorator:
@sio.event(namespace='/test') def my_event(data): print('Received data: ', data)
-
register_namespace
(namespace_handler)¶ Register a namespace handler object.
Parameters: namespace_handler – An instance of a Namespace
subclass that handles all the event traffic for a namespace.
-
emit
(event, data=None, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Emit a custom event to one or more connected clients.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the client or clients. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - to – The recipient of the message. This can be set to the session ID of a client to address only that client, to any custom room created by the application to address all the clients in that room, or to a list of custom room names. If this argument is omitted the event is broadcasted to all connected clients.
- room – Alias for the
to
parameter. - skip_sid – The session ID of a client to skip when broadcasting to a room or to all clients. This can be used to prevent a message from being sent to the sender. To skip multiple sids, pass a list.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the client has received the message. The arguments that will be passed to the function are those provided by the client. Callback functions can only be used when addressing an individual client.
- ignore_queue – Only used when a message queue is configured. If
set to
True
, the event is emitted to the clients directly, without going through the queue. This is more efficient, but only works when a single server process is used. It is recommended to always leave this parameter with its default value ofFalse
.
Note: this method is not thread safe. If multiple threads are emitting at the same time to the same client, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
- event – The event name. It can be any string. The event names
-
send
(data, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Send a message to one or more connected clients.
This function emits an event with the name
'message'
. Useemit()
to issue custom event names.Parameters: - data – The data to send to the client or clients. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - to – The recipient of the message. This can be set to the session ID of a client to address only that client, to any any custom room created by the application to address all the clients in that room, or to a list of custom room names. If this argument is omitted the event is broadcasted to all connected clients.
- room – Alias for the
to
parameter. - skip_sid – The session ID of a client to skip when broadcasting to a room or to all clients. This can be used to prevent a message from being sent to the sender. To skip multiple sids, pass a list.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the client has received the message. The arguments that will be passed to the function are those provided by the client. Callback functions can only be used when addressing an individual client.
- ignore_queue – Only used when a message queue is configured. If
set to
True
, the event is emitted to the clients directly, without going through the queue. This is more efficient, but only works when a single server process is used. It is recommended to always leave this parameter with its default value ofFalse
.
- data – The data to send to the client or clients. Data can be of
type
-
call
(event, data=None, to=None, sid=None, namespace=None, timeout=60, ignore_queue=False)¶ Emit a custom event to a client and wait for the response.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the callback isn’t invoked before the timeout, then a
TimeoutError
exception is raised. If the Socket.IO connection drops during the wait, this method still waits until the specified timeout.Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the client or clients. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - to – The session ID of the recipient client.
- sid – Alias for the
to
parameter. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- timeout – The waiting timeout. If the timeout is reached before
the client acknowledges the event, then a
TimeoutError
exception is raised. - ignore_queue – Only used when a message queue is configured. If
set to
True
, the event is emitted to the client directly, without going through the queue. This is more efficient, but only works when a single server process is used. It is recommended to always leave this parameter with its default value ofFalse
.
Note: this method is not thread safe. If multiple threads are emitting at the same time to the same client, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
- event – The event name. It can be any string. The event names
-
enter_room
(sid, room, namespace=None)¶ Enter a room.
This function adds the client to a room. The
emit()
andsend()
functions can optionally broadcast events to all the clients in a room.Parameters: - sid – Session ID of the client.
- room – Room name. If the room does not exist it is created.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
-
leave_room
(sid, room, namespace=None)¶ Leave a room.
This function removes the client from a room.
Parameters: - sid – Session ID of the client.
- room – Room name.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
-
close_room
(room, namespace=None)¶ Close a room.
This function removes all the clients from the given room.
Parameters: - room – Room name.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
-
rooms
(sid, namespace=None)¶ Return the rooms a client is in.
Parameters: - sid – Session ID of the client.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
-
get_session
(sid, namespace=None)¶ Return the user session for a client.
Parameters: - sid – The session id of the client.
- namespace – The Socket.IO namespace. If this argument is omitted the default namespace is used.
The return value is a dictionary. Modifications made to this dictionary are not guaranteed to be preserved unless
save_session()
is called, or when thesession
context manager is used.
-
save_session
(sid, session, namespace=None)¶ Store the user session for a client.
Parameters: - sid – The session id of the client.
- session – The session dictionary.
- namespace – The Socket.IO namespace. If this argument is omitted the default namespace is used.
-
session
(sid, namespace=None)¶ Return the user session for a client with context manager syntax.
Parameters: sid – The session id of the client. This is a context manager that returns the user session dictionary for the client. Any changes that are made to this dictionary inside the context manager block are saved back to the session. Example usage:
@sio.on('connect') def on_connect(sid, environ): username = authenticate_user(environ) if not username: return False with sio.session(sid) as session: session['username'] = username @sio.on('message') def on_message(sid, msg): with sio.session(sid) as session: print('received message from ', session['username'])
-
disconnect
(sid, namespace=None, ignore_queue=False)¶ Disconnect a client.
Parameters: - sid – Session ID of the client.
- namespace – The Socket.IO namespace to disconnect. If this argument is omitted the default namespace is used.
- ignore_queue – Only used when a message queue is configured. If
set to
True
, the disconnect is processed locally, without broadcasting on the queue. It is recommended to always leave this parameter with its default value ofFalse
.
-
shutdown
()¶ Stop Socket.IO background tasks.
This method stops all background activity initiated by the Socket.IO server. It must be called before shutting down the web server.
-
transport
(sid)¶ Return the name of the transport used by the client.
The two possible values returned by this function are
'polling'
and'websocket'
.Parameters: sid – The session of the client.
-
get_environ
(sid, namespace=None)¶ Return the WSGI environ dictionary for a client.
Parameters: - sid – The session of the client.
- namespace – The Socket.IO namespace. If this argument is omitted the default namespace is used.
-
handle_request
(environ, start_response)¶ Handle an HTTP request from the client.
This is the entry point of the Socket.IO application, using the same interface as a WSGI application. For the typical usage, this function is invoked by the
Middleware
instance, but it can be invoked directly when the middleware is not used.Parameters: - environ – The WSGI environment.
- start_response – The WSGI
start_response
function.
This function returns the HTTP response body to deliver to the client as a byte sequence.
-
start_background_task
(target, *args, **kwargs)¶ Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode.
Parameters: - target – the target function to execute.
- args – arguments to pass to the function.
- kwargs – keyword arguments to pass to the function.
This function returns an object that represents the background task, on which the
join()
methond can be invoked to wait for the task to complete.
-
sleep
(seconds=0)¶ Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using the correct call for the selected async mode.
AsyncServer
class¶
-
class
socketio.
AsyncServer
(client_manager=None, logger=False, json=None, async_handlers=True, namespaces=None, **kwargs)¶ A Socket.IO server for asyncio.
This class implements a fully compliant Socket.IO web server with support for websocket and long-polling transports, compatible with the asyncio framework.
Parameters: - client_manager – The client manager instance that will manage the client list. When this is omitted, the client list is stored in an in-memory structure, so the use of multiple connected servers is not possible.
- logger – To enable logging set to
True
or pass a logger object to use. To disable logging set toFalse
. Note that fatal errors are logged even whenlogger
isFalse
. - json – An alternative json module to use for encoding and decoding
packets. Custom json modules must have
dumps
andloads
functions that are compatible with the standard library versions. - async_handlers – If set to
True
, event handlers for a client are executed in separate threads. To run handlers for a client synchronously, set toFalse
. The default isTrue
. - always_connect – When set to
False
, new connections are provisory until the connect handler returns something other thanFalse
, at which point they are accepted. When set toTrue
, connections are immediately accepted, and then if the connect handler returnsFalse
a disconnect is issued. Set toTrue
if you need to emit events from the connect handler and your client is confused when it receives events before the connection acceptance. In any other case use the default ofFalse
. - namespaces – a list of namespaces that are accepted, in addition to any namespaces for which handlers have been defined. The default is [‘/’], which always accepts connections to the default namespace. Set to ‘*’ to accept all namespaces.
- kwargs – Connection parameters for the underlying Engine.IO server.
The Engine.IO configuration supports the following settings:
Parameters: - async_mode – The asynchronous model to use. See the Deployment section in the documentation for a description of the available options. Valid async modes are “aiohttp”, “sanic”, “tornado” and “asgi”. If this argument is not given, “aiohttp” is tried first, followed by “sanic”, “tornado”, and finally “asgi”. The first async mode that has all its dependencies installed is the one that is chosen.
- ping_interval – The interval in seconds at which the server pings the client. The default is 25 seconds. For advanced control, a two element tuple can be given, where the first number is the ping interval and the second is a grace period added by the server.
- ping_timeout – The time in seconds that the client waits for the server to respond before disconnecting. The default is 5 seconds.
- max_http_buffer_size – The maximum size of a message when using the polling transport. The default is 1,000,000 bytes.
- allow_upgrades – Whether to allow transport upgrades or not. The
default is
True
. - http_compression – Whether to compress packages when using the
polling transport. The default is
True
. - compression_threshold – Only compress messages when their byte size is greater than this value. The default is 1024 bytes.
- cookie – If set to a string, it is the name of the HTTP cookie the
server sends back to the client containing the client
session id. If set to a dictionary, the
'name'
key contains the cookie name and other keys define cookie attributes, where the value of each attribute can be a string, a callable with no arguments, or a boolean. If set toNone
(the default), a cookie is not sent to the client. - cors_allowed_origins – Origin or list of origins that are allowed to
connect to this server. Only the same origin
is allowed by default. Set this argument to
'*'
to allow all origins, or to[]
to disable CORS handling. - cors_credentials – Whether credentials (cookies, authentication) are
allowed in requests to this server. The default is
True
. - monitor_clients – If set to
True
, a background task will ensure inactive clients are closed. Set toFalse
to disable the monitoring task (not recommended). The default isTrue
. - engineio_logger – To enable Engine.IO logging set to
True
or pass a logger object to use. To disable logging set toFalse
. The default isFalse
. Note that fatal errors are logged even whenengineio_logger
isFalse
.
-
attach
(app, socketio_path='socket.io')¶ Attach the Socket.IO server to an application.
-
session
(sid, namespace=None)¶ Return the user session for a client with context manager syntax.
Parameters: sid – The session id of the client. This is a context manager that returns the user session dictionary for the client. Any changes that are made to this dictionary inside the context manager block are saved back to the session. Example usage:
@eio.on('connect') def on_connect(sid, environ): username = authenticate_user(environ) if not username: return False with eio.session(sid) as session: session['username'] = username @eio.on('message') def on_message(sid, msg): async with eio.session(sid) as session: print('received message from ', session['username'])
-
start_background_task
(target, *args, **kwargs)¶ Start a background task using the appropriate async model.
This is a utility function that applications can use to start a background task using the method that is compatible with the selected async mode.
Parameters: - target – the target function to execute. Must be a coroutine.
- args – arguments to pass to the function.
- kwargs – keyword arguments to pass to the function.
The return value is a
asyncio.Task
object.
-
call
(event, data=None, to=None, sid=None, namespace=None, timeout=60, ignore_queue=False)¶ Emit a custom event to a client and wait for the response.
This method issues an emit with a callback and waits for the callback to be invoked before returning. If the callback isn’t invoked before the timeout, then a
TimeoutError
exception is raised. If the Socket.IO connection drops during the wait, this method still waits until the specified timeout.Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the client or clients. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - to – The session ID of the recipient client.
- sid – Alias for the
to
parameter. - namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- timeout – The waiting timeout. If the timeout is reached before
the client acknowledges the event, then a
TimeoutError
exception is raised. - ignore_queue – Only used when a message queue is configured. If
set to
True
, the event is emitted to the client directly, without going through the queue. This is more efficient, but only works when a single server process is used. It is recommended to always leave this parameter with its default value ofFalse
.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time to the same client connection, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
- event – The event name. It can be any string. The event names
-
close_room
(room, namespace=None)¶ Close a room.
This function removes all the clients from the given room.
Parameters: - room – Room name.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
Note: this method is a coroutine.
-
disconnect
(sid, namespace=None, ignore_queue=False)¶ Disconnect a client.
Parameters: - sid – Session ID of the client.
- namespace – The Socket.IO namespace to disconnect. If this argument is omitted the default namespace is used.
- ignore_queue – Only used when a message queue is configured. If
set to
True
, the disconnect is processed locally, without broadcasting on the queue. It is recommended to always leave this parameter with its default value ofFalse
.
Note: this method is a coroutine.
-
emit
(event, data=None, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Emit a custom event to one or more connected clients.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - data – The data to send to the client or clients. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - to – The recipient of the message. This can be set to the session ID of a client to address only that client, to any any custom room created by the application to address all the clients in that room, or to a list of custom room names. If this argument is omitted the event is broadcasted to all connected clients.
- room – Alias for the
to
parameter. - skip_sid – The session ID of a client to skip when broadcasting to a room or to all clients. This can be used to prevent a message from being sent to the sender.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the client has received the message. The arguments that will be passed to the function are those provided by the client. Callback functions can only be used when addressing an individual client.
- ignore_queue – Only used when a message queue is configured. If
set to
True
, the event is emitted to the clients directly, without going through the queue. This is more efficient, but only works when a single server process is used. It is recommended to always leave this parameter with its default value ofFalse
.
Note: this method is not designed to be used concurrently. If multiple tasks are emitting at the same time to the same client connection, then messages composed of multiple packets may end up being sent in an incorrect sequence. Use standard concurrency solutions (such as a Lock object) to prevent this situation.
Note 2: this method is a coroutine.
- event – The event name. It can be any string. The event names
-
enter_room
(sid, room, namespace=None)¶ Enter a room.
This function adds the client to a room. The
emit()
andsend()
functions can optionally broadcast events to all the clients in a room.Parameters: - sid – Session ID of the client.
- room – Room name. If the room does not exist it is created.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
Note: this method is a coroutine.
-
event
(*args, **kwargs)¶ Decorator to register an event handler.
This is a simplified version of the
on()
method that takes the event name from the decorated function.Example usage:
@sio.event def my_event(data): print('Received data: ', data)
The above example is equivalent to:
@sio.on('my_event') def my_event(data): print('Received data: ', data)
A custom namespace can be given as an argument to the decorator:
@sio.event(namespace='/test') def my_event(data): print('Received data: ', data)
-
get_environ
(sid, namespace=None)¶ Return the WSGI environ dictionary for a client.
Parameters: - sid – The session of the client.
- namespace – The Socket.IO namespace. If this argument is omitted the default namespace is used.
-
get_session
(sid, namespace=None)¶ Return the user session for a client.
Parameters: - sid – The session id of the client.
- namespace – The Socket.IO namespace. If this argument is omitted the default namespace is used.
The return value is a dictionary. Modifications made to this dictionary are not guaranteed to be preserved. If you want to modify the user session, use the
session
context manager instead.
-
handle_request
(*args, **kwargs)¶ Handle an HTTP request from the client.
This is the entry point of the Socket.IO application. This function returns the HTTP response body to deliver to the client.
Note: this method is a coroutine.
-
leave_room
(sid, room, namespace=None)¶ Leave a room.
This function removes the client from a room.
Parameters: - sid – Session ID of the client.
- room – Room name.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
Note: this method is a coroutine.
-
on
(event, handler=None, namespace=None)¶ Register an event handler.
Parameters: - event – The event name. It can be any string. The event names
'connect'
,'message'
and'disconnect'
are reserved and should not be used. - handler – The function that should be invoked to handle the event. When this parameter is not given, the method acts as a decorator for the handler function.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the handler is associated with the default namespace.
Example usage:
# as a decorator: @sio.on('connect', namespace='/chat') def connect_handler(sid, environ): print('Connection request') if environ['REMOTE_ADDR'] in blacklisted: return False # reject # as a method: def message_handler(sid, msg): print('Received message: ', msg) sio.send(sid, 'response') socket_io.on('message', namespace='/chat', handler=message_handler)
The handler function receives the
sid
(session ID) for the client as first argument. The'connect'
event handler receives the WSGI environment as a second argument, and can returnFalse
to reject the connection. The'message'
handler and handlers for custom event names receive the message payload as a second argument. Any values returned from a message handler will be passed to the client’s acknowledgement callback function if it exists. The'disconnect'
handler does not take a second argument.- event – The event name. It can be any string. The event names
-
register_namespace
(namespace_handler)¶ Register a namespace handler object.
Parameters: namespace_handler – An instance of a Namespace
subclass that handles all the event traffic for a namespace.
-
rooms
(sid, namespace=None)¶ Return the rooms a client is in.
Parameters: - sid – Session ID of the client.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the default namespace is used.
-
save_session
(sid, session, namespace=None)¶ Store the user session for a client.
Parameters: - sid – The session id of the client.
- session – The session dictionary.
- namespace – The Socket.IO namespace. If this argument is omitted the default namespace is used.
-
send
(data, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Send a message to one or more connected clients.
This function emits an event with the name
'message'
. Useemit()
to issue custom event names.Parameters: - data – The data to send to the client or clients. Data can be of
type
str
,bytes
,list
ordict
. To send multiple arguments, use a tuple where each element is of one of the types indicated above. - to – The recipient of the message. This can be set to the session ID of a client to address only that client, to any any custom room created by the application to address all the clients in that room, or to a list of custom room names. If this argument is omitted the event is broadcasted to all connected clients.
- room – Alias for the
to
parameter. - skip_sid – The session ID of a client to skip when broadcasting to a room or to all clients. This can be used to prevent a message from being sent to the sender.
- namespace – The Socket.IO namespace for the event. If this argument is omitted the event is emitted to the default namespace.
- callback – If given, this function will be called to acknowledge the client has received the message. The arguments that will be passed to the function are those provided by the client. Callback functions can only be used when addressing an individual client.
- ignore_queue – Only used when a message queue is configured. If
set to
True
, the event is emitted to the clients directly, without going through the queue. This is more efficient, but only works when a single server process is used. It is recommended to always leave this parameter with its default value ofFalse
.
Note: this method is a coroutine.
- data – The data to send to the client or clients. Data can be of
type
-
shutdown
()¶ Stop Socket.IO background tasks.
This method stops all background activity initiated by the Socket.IO server. It must be called before shutting down the web server.
-
sleep
(seconds=0)¶ Sleep for the requested amount of time using the appropriate async model.
This is a utility function that applications can use to put a task to sleep without having to worry about using the correct call for the selected async mode.
Note: this method is a coroutine.
-
transport
(sid)¶ Return the name of the transport used by the client.
The two possible values returned by this function are
'polling'
and'websocket'
.Parameters: sid – The session of the client.
ConnectionRefusedError
class¶
-
class
socketio.exceptions.
ConnectionRefusedError
(*args)¶ Connection refused exception.
This exception can be raised from a connect handler when the connection is not accepted. The positional arguments provided with the exception are returned with the error packet to the client.
WSGIApp
class¶
-
class
socketio.
WSGIApp
(socketio_app, wsgi_app=None, static_files=None, socketio_path='socket.io')¶ WSGI middleware for Socket.IO.
This middleware dispatches traffic to a Socket.IO application. It can also serve a list of static files to the client, or forward unrelated HTTP traffic to another WSGI application.
Parameters: - socketio_app – The Socket.IO server. Must be an instance of the
socketio.Server
class. - wsgi_app – The WSGI app that receives all other traffic.
- static_files – A dictionary with static file mapping rules. See the documentation for details on this argument.
- socketio_path – The endpoint where the Socket.IO application should be installed. The default value is appropriate for most cases.
Example usage:
import socketio import eventlet from . import wsgi_app sio = socketio.Server() app = socketio.WSGIApp(sio, wsgi_app) eventlet.wsgi.server(eventlet.listen(('', 8000)), app)
- socketio_app – The Socket.IO server. Must be an instance of the
ASGIApp
class¶
-
class
socketio.
ASGIApp
(socketio_server, other_asgi_app=None, static_files=None, socketio_path='socket.io', on_startup=None, on_shutdown=None)¶ ASGI application middleware for Socket.IO.
This middleware dispatches traffic to an Socket.IO application. It can also serve a list of static files to the client, or forward unrelated HTTP traffic to another ASGI application.
Parameters: - socketio_server – The Socket.IO server. Must be an instance of the
socketio.AsyncServer
class. - static_files – A dictionary with static file mapping rules. See the documentation for details on this argument.
- other_asgi_app – A separate ASGI app that receives all other traffic.
- socketio_path – The endpoint where the Socket.IO application should be installed. The default value is appropriate for most cases.
- on_startup – function to be called on application startup; can be coroutine
- on_shutdown – function to be called on application shutdown; can be coroutine
Example usage:
import socketio import uvicorn sio = socketio.AsyncServer() app = engineio.ASGIApp(sio, static_files={ '/': 'index.html', '/static': './public', }) uvicorn.run(app, host='127.0.0.1', port=5000)
- socketio_server – The Socket.IO server. Must be an instance of the
Middleware
class (deprecated)¶
-
class
socketio.
Middleware
(socketio_app, wsgi_app=None, socketio_path='socket.io')¶ This class has been renamed to WSGIApp and is now deprecated.
ClientNamespace
class¶
-
class
socketio.
ClientNamespace
(namespace=None)¶ Base class for client-side class-based namespaces.
A class-based namespace is a class that contains all the event handlers for a Socket.IO namespace. The event handlers are methods of the class with the prefix
on_
, such ason_connect
,on_disconnect
,on_message
,on_json
, and so on.Parameters: namespace – The Socket.IO namespace to be used with all the event handlers defined in this class. If this argument is omitted, the default namespace is used. -
emit
(event, data=None, namespace=None, callback=None)¶ Emit a custom event to the server.
The only difference with the
socketio.Client.emit()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
send
(data, room=None, namespace=None, callback=None)¶ Send a message to the server.
The only difference with the
socketio.Client.send()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
call
(event, data=None, namespace=None, timeout=None)¶ Emit a custom event to the server and wait for the response.
The only difference with the
socketio.Client.call()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
disconnect
()¶ Disconnect from the server.
The only difference with the
socketio.Client.disconnect()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
trigger_event
(event, *args)¶ Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overridden if special dispatching rules are needed, or if having a single method that catches all events is desired.
-
Namespace
class¶
-
class
socketio.
Namespace
(namespace=None)¶ Base class for server-side class-based namespaces.
A class-based namespace is a class that contains all the event handlers for a Socket.IO namespace. The event handlers are methods of the class with the prefix
on_
, such ason_connect
,on_disconnect
,on_message
,on_json
, and so on.Parameters: namespace – The Socket.IO namespace to be used with all the event handlers defined in this class. If this argument is omitted, the default namespace is used. -
emit
(event, data=None, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Emit a custom event to one or more connected clients.
The only difference with the
socketio.Server.emit()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
send
(data, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Send a message to one or more connected clients.
The only difference with the
socketio.Server.send()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
call
(event, data=None, to=None, sid=None, namespace=None, timeout=None, ignore_queue=False)¶ Emit a custom event to a client and wait for the response.
The only difference with the
socketio.Server.call()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
enter_room
(sid, room, namespace=None)¶ Enter a room.
The only difference with the
socketio.Server.enter_room()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
leave_room
(sid, room, namespace=None)¶ Leave a room.
The only difference with the
socketio.Server.leave_room()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
close_room
(room, namespace=None)¶ Close a room.
The only difference with the
socketio.Server.close_room()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
rooms
(sid, namespace=None)¶ Return the rooms a client is in.
The only difference with the
socketio.Server.rooms()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
get_session
(sid, namespace=None)¶ Return the user session for a client.
The only difference with the
socketio.Server.get_session()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
save_session
(sid, session, namespace=None)¶ Store the user session for a client.
The only difference with the
socketio.Server.save_session()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
session
(sid, namespace=None)¶ Return the user session for a client with context manager syntax.
The only difference with the
socketio.Server.session()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
disconnect
(sid, namespace=None)¶ Disconnect a client.
The only difference with the
socketio.Server.disconnect()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
trigger_event
(event, *args)¶ Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overridden if special dispatching rules are needed, or if having a single method that catches all events is desired.
-
AsyncClientNamespace
class¶
-
class
socketio.
AsyncClientNamespace
(namespace=None)¶ Base class for asyncio client-side class-based namespaces.
A class-based namespace is a class that contains all the event handlers for a Socket.IO namespace. The event handlers are methods of the class with the prefix
on_
, such ason_connect
,on_disconnect
,on_message
,on_json
, and so on. These can be regular functions or coroutines.Parameters: namespace – The Socket.IO namespace to be used with all the event handlers defined in this class. If this argument is omitted, the default namespace is used. -
call
(event, data=None, namespace=None, timeout=None)¶ Emit a custom event to the server and wait for the response.
The only difference with the
socketio.Client.call()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
disconnect
()¶ Disconnect a client.
The only difference with the
socketio.Client.disconnect()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
emit
(event, data=None, namespace=None, callback=None)¶ Emit a custom event to the server.
The only difference with the
socketio.Client.emit()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
send
(data, namespace=None, callback=None)¶ Send a message to the server.
The only difference with the
socketio.Client.send()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
trigger_event
(event, *args)¶ Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overridden if special dispatching rules are needed, or if having a single method that catches all events is desired.
Note: this method is a coroutine.
-
AsyncNamespace
class¶
-
class
socketio.
AsyncNamespace
(namespace=None)¶ Base class for asyncio server-side class-based namespaces.
A class-based namespace is a class that contains all the event handlers for a Socket.IO namespace. The event handlers are methods of the class with the prefix
on_
, such ason_connect
,on_disconnect
,on_message
,on_json
, and so on. These can be regular functions or coroutines.Parameters: namespace – The Socket.IO namespace to be used with all the event handlers defined in this class. If this argument is omitted, the default namespace is used. -
session
(sid, namespace=None)¶ Return the user session for a client with context manager syntax.
The only difference with the
socketio.Server.session()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
call
(event, data=None, to=None, sid=None, namespace=None, timeout=None, ignore_queue=False)¶ Emit a custom event to a client and wait for the response.
The only difference with the
socketio.Server.call()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
close_room
(room, namespace=None)¶ Close a room.
The only difference with the
socketio.Server.close_room()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
disconnect
(sid, namespace=None)¶ Disconnect a client.
The only difference with the
socketio.Server.disconnect()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
emit
(event, data=None, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Emit a custom event to one or more connected clients.
The only difference with the
socketio.Server.emit()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
enter_room
(sid, room, namespace=None)¶ Enter a room.
The only difference with the
socketio.Server.enter_room()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
get_session
(sid, namespace=None)¶ Return the user session for a client.
The only difference with the
socketio.Server.get_session()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
leave_room
(sid, room, namespace=None)¶ Leave a room.
The only difference with the
socketio.Server.leave_room()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
rooms
(sid, namespace=None)¶ Return the rooms a client is in.
The only difference with the
socketio.Server.rooms()
method is that when thenamespace
argument is not given the namespace associated with the class is used.
-
save_session
(sid, session, namespace=None)¶ Store the user session for a client.
The only difference with the
socketio.Server.save_session()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
send
(data, to=None, room=None, skip_sid=None, namespace=None, callback=None, ignore_queue=False)¶ Send a message to one or more connected clients.
The only difference with the
socketio.Server.send()
method is that when thenamespace
argument is not given the namespace associated with the class is used.Note: this method is a coroutine.
-
trigger_event
(event, *args)¶ Dispatch an event to the proper handler method.
In the most common usage, this method is not overloaded by subclasses, as it performs the routing of events to methods. However, this method can be overridden if special dispatching rules are needed, or if having a single method that catches all events is desired.
Note: this method is a coroutine.
-
BaseManager
class¶
-
class
socketio.
BaseManager
¶ Manage client connections.
This class keeps track of all the clients and the rooms they are in, to support the broadcasting of messages. The data used by this class is stored in a memory structure, making it appropriate only for single process services. More sophisticated storage backends can be implemented by subclasses.
-
initialize
()¶ Invoked before the first request is received. Subclasses can add their initialization code here.
-
get_namespaces
()¶ Return an iterable with the active namespace names.
-
get_participants
(namespace, room)¶ Return an iterable with the active participants in a room.
-
connect
(eio_sid, namespace)¶ Register a client connection to a namespace.
-
pre_disconnect
(sid, namespace)¶ Put the client in the to-be-disconnected list.
This allows the client data structures to be present while the disconnect handler is invoked, but still recognize the fact that the client is soon going away.
-
disconnect
(sid, namespace, **kwargs)¶ Register a client disconnect from a namespace.
-
basic_enter_room
(sid, namespace, room, eio_sid=None)¶ Add a client to a room.
-
basic_leave_room
(sid, namespace, room)¶ Remove a client from a room.
-
enter_room
(sid, namespace, room, eio_sid=None)¶ Add a client to a room.
-
leave_room
(sid, namespace, room)¶ Remove a client from a room.
-
close_room
(room, namespace)¶ Remove all participants from a room.
-
get_rooms
(sid, namespace)¶ Return the rooms a client is in.
-
emit
(event, data, namespace, room=None, skip_sid=None, callback=None, **kwargs)¶ Emit a message to a single client, a room, or all the clients connected to the namespace.
-
trigger_callback
(sid, id, data)¶ Invoke an application callback.
-
PubSubManager
class¶
-
class
socketio.
PubSubManager
(channel='socketio', write_only=False, logger=None)¶ Manage a client list attached to a pub/sub backend.
This is a base class that enables multiple servers to share the list of clients, with the servers communicating events through a pub/sub backend. The use of a pub/sub backend also allows any client connected to the backend to emit events addressed to Socket.IO clients.
The actual backends must be implemented by subclasses, this class only provides a pub/sub generic framework.
Parameters: channel – The channel name on which the server sends and receives notifications. -
initialize
()¶ Invoked before the first request is received. Subclasses can add their initialization code here.
-
emit
(event, data, namespace=None, room=None, skip_sid=None, callback=None, **kwargs)¶ Emit a message to a single client, a room, or all the clients connected to the namespace.
This method takes care or propagating the message to all the servers that are connected through the message queue.
The parameters are the same as in
Server.emit()
.
-
disconnect
(sid, namespace=None, **kwargs)¶ Register a client disconnect from a namespace.
-
enter_room
(sid, namespace, room, eio_sid=None)¶ Add a client to a room.
-
leave_room
(sid, namespace, room)¶ Remove a client from a room.
-
close_room
(room, namespace=None)¶ Remove all participants from a room.
-
KombuManager
class¶
-
class
socketio.
KombuManager
(url='amqp://guest:guest@localhost:5672//', channel='socketio', write_only=False, logger=None, connection_options=None, exchange_options=None, queue_options=None, producer_options=None)¶ Client manager that uses kombu for inter-process messaging.
This class implements a client manager backend for event sharing across multiple processes, using RabbitMQ, Redis or any other messaging mechanism supported by kombu.
To use a kombu backend, initialize the
Server
instance as follows:url = 'amqp://user:password@hostname:port//' server = socketio.Server(client_manager=socketio.KombuManager(url))
Parameters: - url – The connection URL for the backend messaging queue. Example
connection URLs are
'amqp://guest:guest@localhost:5672//'
and'redis://localhost:6379/'
for RabbitMQ and Redis respectively. Consult the kombu documentation for more on how to construct connection URLs. - channel – The channel name on which the server sends and receives notifications. Must be the same in all the servers.
- write_only – If set to
True
, only initialize to emit events. The default ofFalse
initializes the class for emitting and receiving. - connection_options – additional keyword arguments to be passed to
kombu.Connection()
. - exchange_options – additional keyword arguments to be passed to
kombu.Exchange()
. - queue_options – additional keyword arguments to be passed to
kombu.Queue()
. - producer_options – additional keyword arguments to be passed to
kombu.Producer()
.
-
initialize
()¶ Invoked before the first request is received. Subclasses can add their initialization code here.
- url – The connection URL for the backend messaging queue. Example
connection URLs are
RedisManager
class¶
-
class
socketio.
RedisManager
(url='redis://localhost:6379/0', channel='socketio', write_only=False, logger=None, redis_options=None)¶ Redis based client manager.
This class implements a Redis backend for event sharing across multiple processes. Only kept here as one more example of how to build a custom backend, since the kombu backend is perfectly adequate to support a Redis message queue.
To use a Redis backend, initialize the
Server
instance as follows:url = 'redis://hostname:port/0' server = socketio.Server(client_manager=socketio.RedisManager(url))
Parameters: - url – The connection URL for the Redis server. For a default Redis
store running on the same host, use
redis://
. To use an SSL connection, userediss://
. - channel – The channel name on which the server sends and receives notifications. Must be the same in all the servers.
- write_only – If set to
True
, only initialize to emit events. The default ofFalse
initializes the class for emitting and receiving. - redis_options – additional keyword arguments to be passed to
Redis.from_url()
.
-
initialize
()¶ Invoked before the first request is received. Subclasses can add their initialization code here.
- url – The connection URL for the Redis server. For a default Redis
store running on the same host, use
KafkaManager
class¶
-
class
socketio.
KafkaManager
(url='kafka://localhost:9092', channel='socketio', write_only=False)¶ Kafka based client manager.
This class implements a Kafka backend for event sharing across multiple processes.
To use a Kafka backend, initialize the
Server
instance as follows:url = 'kafka://hostname:port' server = socketio.Server(client_manager=socketio.KafkaManager(url))
Parameters: - url – The connection URL for the Kafka server. For a default Kafka
store running on the same host, use
kafka://
. For a highly available deployment of Kafka, pass a list with all the connection URLs available in your cluster. - channel – The channel name (topic) on which the server sends and receives notifications. Must be the same in all the servers.
- write_only – If set to
True
, only initialize to emit events. The default ofFalse
initializes the class for emitting and receiving.
- url – The connection URL for the Kafka server. For a default Kafka
store running on the same host, use
AsyncManager
class¶
-
class
socketio.
AsyncManager
¶ Manage a client list for an asyncio server.
-
basic_enter_room
(sid, namespace, room, eio_sid=None)¶ Add a client to a room.
-
basic_leave_room
(sid, namespace, room)¶ Remove a client from a room.
-
close_room
(room, namespace)¶ Remove all participants from a room.
Note: this method is a coroutine.
-
connect
(eio_sid, namespace)¶ Register a client connection to a namespace.
-
disconnect
(sid, namespace, **kwargs)¶ Disconnect a client.
Note: this method is a coroutine.
-
emit
(event, data, namespace, room=None, skip_sid=None, callback=None, **kwargs)¶ Emit a message to a single client, a room, or all the clients connected to the namespace.
Note: this method is a coroutine.
-
enter_room
(sid, namespace, room, eio_sid=None)¶ Add a client to a room.
Note: this method is a coroutine.
-
get_namespaces
()¶ Return an iterable with the active namespace names.
-
get_participants
(namespace, room)¶ Return an iterable with the active participants in a room.
-
get_rooms
(sid, namespace)¶ Return the rooms a client is in.
-
initialize
()¶ Invoked before the first request is received. Subclasses can add their initialization code here.
-
leave_room
(sid, namespace, room)¶ Remove a client from a room.
Note: this method is a coroutine.
-
pre_disconnect
(sid, namespace)¶ Put the client in the to-be-disconnected list.
This allows the client data structures to be present while the disconnect handler is invoked, but still recognize the fact that the client is soon going away.
-
trigger_callback
(sid, id, data)¶ Invoke an application callback.
Note: this method is a coroutine.
-
AsyncRedisManager
class¶
-
class
socketio.
AsyncRedisManager
(url='redis://localhost:6379/0', channel='socketio', write_only=False, logger=None, redis_options=None)¶ Redis based client manager for asyncio servers.
This class implements a Redis backend for event sharing across multiple processes.
To use a Redis backend, initialize the
AsyncServer
instance as follows:url = 'redis://hostname:port/0' server = socketio.AsyncServer( client_manager=socketio.AsyncRedisManager(url))
Parameters: - url – The connection URL for the Redis server. For a default Redis
store running on the same host, use
redis://
. To use an SSL connection, userediss://
. - channel – The channel name on which the server sends and receives notifications. Must be the same in all the servers.
- write_only – If set to
True
, only initialize to emit events. The default ofFalse
initializes the class for emitting and receiving. - redis_options – additional keyword arguments to be passed to
aioredis.from_url()
.
- url – The connection URL for the Redis server. For a default Redis
store running on the same host, use
AsyncAioPikaManager
class¶
-
class
socketio.
AsyncAioPikaManager
(url='amqp://guest:guest@localhost:5672//', channel='socketio', write_only=False, logger=None)¶ Client manager that uses aio_pika for inter-process messaging under asyncio.
This class implements a client manager backend for event sharing across multiple processes, using RabbitMQ
To use a aio_pika backend, initialize the
Server
instance as follows:url = 'amqp://user:password@hostname:port//' server = socketio.Server(client_manager=socketio.AsyncAioPikaManager( url))
Parameters: - url – The connection URL for the backend messaging queue. Example
connection URLs are
'amqp://guest:guest@localhost:5672//'
for RabbitMQ. - channel – The channel name on which the server sends and receives notifications. Must be the same in all the servers. With this manager, the channel name is the exchange name in rabbitmq
- write_only – If set to
True
, only initialize to emit events. The default ofFalse
initializes the class for emitting and receiving.
- url – The connection URL for the backend messaging queue. Example
connection URLs are